Monday, February 24, 2014

Sunday, February 23, 2014

This Song Sucks! 75 points


Friday- Rebecca Black   

Source: Drums, Electric Piano
Time/Tempo: Adante
Groove: Pop
Instrumentation: Drums, percussion
Structure/Organization: Verse, chorus, verse, chorus, bridge, rap, chorus, chorus
Emotional Architecture: Emotional architecture, starts of her "talking" and then jumps into a more up beat and catchy chorus, which creates a happy mood for the listener
Height: Rap- Low Frequency- Chorus- High Frequency
Width: No Panning
Depth: Drums, Electric Piano, Vocals

What makes this song bad is the fact that the vocals sound like they are being sung through the nasal, which creates this annoying voice to hear. The chorus may be catchy and repetitive but the way the song is built makes this song a bad song but yet a song that many people “like.”   
Gangnam Style - PSY
 
Source: Electric Beats, Drums, Symbols
 Time/Tempo: Adante
Groove: Pop
Instrumentation: Drums, Electric Piano, Symbols
Structure/ Organization: Verse, chorus, verse, chorus, bridge, chorus
Emotional Architecture: Starts off with the singer saying the title of the song, does into the first verse and into the chorus after. The verses sound as if they are being spoken rather than sung which creates this build up to the chorus and the bridge where the lyrics are then sung.
Height: verse: low frequency- chorus: high frequency- bridge: low frequency
Width: no planning
Depth: Drums, Electric Piano, Vocals, Symbols
 
What makes this song really bad is the way it is repetitive throughout the song. The beat of the song is annoying. Maybe its the fact that is has been over played when it was popular but the song is structured poorly. Maybe if the singer used different instruments to create the beat, then it would have been a better song.
 
Crank That (Soulja Boy)- Soulja Boy Tell'em
 
Source: Finger Snaps, Steel Drums, Electric Beats
Time/Tempo: Adante
Groove: Hip-Hop, Pop, Rap
Instrumentation: Finger Snaps, Steel Drums, Electric Beats
Structure/ Organization: Chorus, verse, chorus, verse, chorus, bridge, chorus
Emotional Architecture: Starts off with the singer talking "introducing himself," and the beat is introduced as he is talking. The whole  song sounds as if he is talking, especially during the verses.
Height: verse: high frequency- chorus: high frequency- bridge: low frequency
Width: Electric Betas in left ear
Depth: Finger Snaps, Steel Drums, Electric Beats, Vocal
 
Overall I think the only reason this song was so popular was because of the dance and how everyone wanted to dance it. The lyrics to the song is horrible and reparative. The only reason this song will be "alight" to hear is because of the finger snapping in the beat, which makes people want to snap along and creates a catchy beat.
 

Tuesday, February 11, 2014

Everyone Needs a Sidekick: 30 points

 
 

 

Mind Man
 
      If I were a superhero, my sidekick will be Mind Man. (I started to draw and it ended up looking like a guy) He is able to read minds which was first developed and discovered after his car accident about a 5 years ago when he was just a kid. What caused this rare power was the fact that when the accident occurred, a piece of metal from the road got into his elbow which not only allowed him to read minds but created muscles throughout his body. With his power he can hear people's thoughts as they walk pass him. He is able to stop crime by thinking ahead and being able to hear the thoughts of the enemies before the action occurs. His weakness is when he is held in a fight, it stains his mind by enemies fighting against their own thoughts. The only way he is capable to concentrate on his own thought is if he focuses for a long time.

Character Caricature: 30 points


CHRIS BROWN: "RIHANNA SCANDAL"              LINDSAY LOHAN: "DRUGGY"

TV 2 Game: 60 points

The Marvelous Misadventures of Flapjack
 
 
Free game for internet:
This game will allow players to guide Flapjack through a maze in order to collect as much candy as he can from the Candy Barrel before being caught by Peppermint Larry. There are obstacles such as, Sailors (guards the path), Doctor Barber (wanting to steal your candy), and Eight-Armed Willy (roaming the maze). This game is colorful, due to all the candy that are being collected and when player reaches a certain number of candy (100 points), the player will gain an "rush" and will be able to run faster with the screen changing colors for effect. When a level is completed, the gamer is then given a more difficult level with more obstacles and more candy is needed to be collected. There will be only 15 levels that can be completed due to the fact that it is an online game and is a "promotion" for the show to be seen by viewers. 
 
Stand-alone game:
This game is more complex and more realistic by how the gamer is allowed to pick from Flapjack or Cap'n K'nuckles in order to start their adventure. We are then transported to Stormalong with Bubbie. The players mission is to successfully arrive at "Candied Island." The game is then opened with a short movie clip then the first level begins after. Each level contains a "mission" that one must complete in order to move on through the next level. The player has to run through town and avoid the enemies and complete that mission, such as find Doctor Barber and find his lost hair combs. We are approached with strange characters and the gamer needs to help them find what they’ve lost in order to get enough coins to ride Bubbie to get to Candied Island. Candy is scattered throughout each level and if enough are collected, the character is able to either eat it for energy and will be able to run faster, or exchange it for coins. There are shops throughout Stormalong which are opened during the day and the character is able to enter and play mini games and socialize with their friends (Xbox live, friend needs to have the same game and game console in order to interact). When the day turns night, the character needs to get to "shelter" (Bubbie's mouth) in order to be safe from more enemies roaming the dock and wanting to steal your money and candy. The character has a life bar that can be refilled by eating candy. This game is based off of episodes and characters that appear on the show.
 
Simple game for TV Show's Website:
This game will be more of a "dress up" game. The player will be able to accessorize characters from the show, Flapjack, Cap'n K'nuckles, Bubbie, Peppermint Larry, and Doctor Barber. Each character will have their own drawn wear the gamer is able to pick either outfits or individual pieces and dress up their character in numerous ways. For example, Flapjack can either wear a dress (such as the one that he was wearing in one episode), a captain outfit with black and red stripes as well as a bird that can be placed on his shoulders and many more. When the player is done with picking their outfit, they are able to print their creation or put the character through a "fashion show" that is taken placed on Stormalong on the dock with the audience being local sailors cheering and whistling. This game is a way to attract viewer's attention as well as have fun while viewing the shows website.
 
 




Sunday, February 2, 2014

Joke Video: 75 points





Together we recreated Tyler LaCount’s storyboard as a joke video. We did this by gathering in the lobby of James Hall on campus and followed the storyboard to the best of our abilities. It was tough for a lot of the jokes because a lot of them included props such as cars, dishwashers, animals, etc. For our joke in particular we needed a dog, a talking bird, and a dishwasher, all items in which we did not have available to us. However we improvised to the best of our abilities. We used ourselves for the animals by acting as such. We also used a vending machine in place of a dishwasher. We shot the video on basic HD camera and uploaded it on Final Cut Pro to edit it. The hard part was to make the video 2-3 minutes as assigned, but it was tough because this joke was too short and the storyboard we had did not add any action to make the video longer. For example the storyboard creator could have included a scene in which the repairman got the keys to the house under the doormat. Regardless, we followed the storyboard exactly as specified in order to complete the project.